The name Kuru Mûrû Gûchya is derived from the Sylvin language, as Kuru Mûrû Gûchya was founded by Amarthel, who was culturaly Rattu.
Climate
Kuru Mûrû Gûchya has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Kuru Mûrû Gûchya receives an average of 175 cm/y (68 in/y) of precipitation, most of which comes in the form of rain during the fall. Kuru Mûrû Gûchya covers an area of nearly 15 km2 (6 mi2), and an average elevation of 5332 m (17493 ft) above sea level.
Overview
Kuru Mûrû Gûchya was founded durring the early 13th century in fall of the year 1239, by Amarthel. The establishment of Kuru Mûrû Gûchya suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Kuru Mûrû Gûchya was built using the conventions of Rattu durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kuru Mûrû Gûchya is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kuru Mûrû Gûchya is is constructed arround a semi-circular premissive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the brittle defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Kuru Mûrû Gûchya shows Kuru Mûrû Gûchya as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Kuru Mûrû Gûchya places a lot of value on education and being a learned individual, or at least, faking it.
Civic Infrastructure
Kuru Mûrû Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kuru Mûrû Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kuru Mûrû Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kuru Mûrû Gûchya's parks.
Kuru Mûrû Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kuru Mûrû Gûchya.
Kuru Mûrû Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kuru Mûrû Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kuru Mûrû Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kuru Mûrû Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kuru Mûrû Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kuru Mûrû Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kuru Mûrû Gûchya's public wards, blessings, and other arcane systems.
Kuru Mûrû Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Kuru Mûrû Gûchya's grid is powered by hydrogalvanic generators.
Kuru Mûrû Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kuru Mûrû Gûchya's natural decorations nor waterways.
Kuru Mûrû Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kuru Mûrû Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kuru Mûrû Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kuru Mûrû Gûchya's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Kuru Mûrû Gûchya every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Firbolg near Kuru Mûrû Gûchya are known to be almost tame, such that they can be put to domestic use.
Kuru Mûrû Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Truename Magic energies of tier 2 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 6
Farmers: 10
Farm Laborer: 20
Hunters: 12
Milk Maids: 8
Ranchers: 4
Ranch Hands: 9
Shepherds: 9
Farmland: 14640 m2
Cattle and Similar Creatures: 915
Poultry: 10980
Swine: 732
Sheep: 36
Goats: 7
Horses, Mounts, and Beasts of Burden: 366
Craftsmen
Arms and Toolmakers: 7
Blacksmiths: 8
Bookbinders: 4
Buckle-makers: 4
Cabinetmakers: 8
Candlemakers: 11
Carpenters: 12
Clothmakers: 10
Coach and Harness Makers: 3
Coopers: 9
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 8
Farrier: 23
Furriers: 2
Glassworkers: 12
Gunsmiths: 8
Harness-Makers: 3
Hatters: 6
Hosiery Workers: 2
Jewelers: 4
Leatherwrights: 9
Locksmiths: 3
Matchstick makers: 5
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 4
Paper Workers: 5
Plasterers: 5
Pursemakers: 6
Roofers: 3
Ropemakers: 3
Rugmakers: 3
Saddlers: 6
Scabbardmakers: 8
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 11
Tailors: 22
Tanners: 4
Upholsterers: 5
Watchmakers: 4
Weavers: 11
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 5
Butchers: 9
Chandlers: 10
Chicken Butchers: 10
Entrepreneurs: 3
Fine Clothiers: 10
Fishmongers: 9
Florists: 2
Potion Sellers: 5
Resellers: 15
Spice Merchants: 4
Wine-sellers: 7
Wheelwright: 5
Woodsellers: 3
Service workers
Bakers: 18
Barbers: 15
Coachmen: 5
Cooks: 17
Doctors: 7
Gamekeepers: 5
Grooms: 3
Hairdressers: 11
Healers: 10
Housekeepers: 10
Housemaids: 18
House Stewards: 11
Inns: 3
Laundry maids: 6
Maidservants: 13
Nursery Maids: 7
Pastrycooks: 12
Restaurateur: 14
Tavern Keepers: 13
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 7
Long Haul Couriers: 9
Dockyard Workers: 8
Gas Workers: 1
Hay Merchants: 3
Leech Collectors: 10
Millers: 8
Miners: 8
Oilmen and Polishers: 5
Postmen: 7
Pure Finder: 4
Skinners: 11
Sugar Refiners: 2
Tosher: 6
Warehousemen: 12
Watercarriers: 7
Watermen, Bargemen, etc.: 10
Skilled Laborers
Accountants: 4
Alchemist: 5
Clerk: 7
Dentists: 3
Educators: 10
Engineers: 5
Gardeners: 3
Mages: 2
Plumbers: 3
Pharmacist: 4
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 4
Civil Clerks: 7
Civic Iudex: 4
Consultants: 2
Exorcist: 8
Fixers: 4
Kami Clerk: 7
Landlords: 7
Lawyers: 4
Legend Keepers: 6
Militia Officers: 24
Monks, Monastic: 11
Monks, Civic: 12
Historian, Oral: 8
Historian, Textual: 4
Policemen, Sheriffs, etc.: 8
Priests: 14
Rangers: 4
Rat Catchers: 5
Scholars: 6
Spiritualist: 6
Slayers: 2
Storytellers: 15
Military Officers: 13
Cottage Industries
Brewers: 11
Comfort Services: 14
Enchanters: 4
Herbalists: 3
Jaminators: 11
Needleworkers: 11
Potters: 5
Preserve Makers: 10
Quilters: 5
Seamsters: 19
Spinners: 10
Tinker: 4
Weaver: 8
Artists
Actors: 3
Architects: 1
Bards: 5
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 3
Musicians: 11
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 3
Wood Carvers: 13
Writers: 12
Produce Industries
Butter Churners: 12
Canners: 10
Cheesmakers: 12
Ice Merchants: 1
Millers: 7
Picklers: 6
Smokers: 4
Stockmakers: 3
Tobacconists: 5
Tallowmakers: 9
1294 of Kuru Mûrû Gûchya's population work within a Foundational Occupation.
72 work in Agriculture
291 work as Craftsmen
106 work as Merchants
198 work as Service Workers
136 work as General Laborers
50 work as Skilled Laborers
188 work as Civil Servants
115 work in Cottage Industries
69 work as Artists
69 work in Produce Industries
2074 of Kuru Mûrû Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 292 (8%) are noncontributers.
Points of Interest
Kuru Mûrû Gûchya is known for its unusual rock formations.
POI
History
Kuru Mûrû Gûchya is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the early 2nd century, Kuru Mûrû Gûchya was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kuru Mûrû Gûchya lost 175 people, 319 livestock, and 59 buildings. The conflict ended after roughly 206, when members of Kuru Mûrû Gûchya's militia enacted an operation to train a group of civilians for a special clandestine operation. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in defeat for Kuru Mûrû Gûchya's forces. The war is remembered in legend by Kuru Mûrû Gûchya's bards, historians, and legend keepers.